Quote:
Originally Posted by DouglasCole
There's definitely a blog post or three in this, but the one that springs to mind is very much "let's walk through the possible mechanics that already exist in GURPS, and figure out how to use each one."
Doing it as attack/defense/damage is one way. Regular and Quick Contests another. Reaction rolls a fourth (and likely the strongest given the outcomes desired).
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Yes but as posted above, sometimes a QC or reaction roll is too simplified for a major plot point. No real tension.
I like the Reaction roll mechancinc and ven the QC mechanic for many things.
But if I were playing or running a Social game (Mind Control is another) where I would prefer a more give and take method like TG has.
For social I have several ideas I would suggest in a playtest or private to someone wanting to write it. I don't think I could do it justice writing it myself though.