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Old 09-25-2012, 05:29 AM   #7
bryanjonker
 
Join Date: Oct 2004
Location: Normal, IL
Default Re: Pickpocketing through powers

Quote:
Originally Posted by JCurwen3 View Post
Below is a possible build for this power. Note that the total modifiers on the Warp exceed -80%, so it's capped at -80% despite that. Feel free to remove limitations to lose less functionality if desired.

"Spooky" Pickpocket At a Distance
Affliction 1 (Per vs Pickpocket; Based on Per for target, +20%; Based on Per for you, +20%; Warp*, +200%) [34]
*Warp (Accessibility, Only if unobserved, -20%; Accessibility, Only places you could walk/climb to, given time, -20%; Exoteleport, -50%; No Strain, +25%; Range Limit, -50%) [20]
Interesting. Yeah, I'd probably remove the Only if unobserved and Only places you could walk/climb to, just to make it more ridiculous. It's in the spirit of the game, trust me :-).

That brings up another question: how does Malediction work? I would have thought this would qualify for that advantage, because DR doesn't make sense. Thanks.
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