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Old 05-09-2012, 09:10 PM   #19
sir_pudding
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Default Re: Making a static trap as a Power

Quote:
Originally Posted by Grunker View Post
I am at a loss. As far as I can see from your suggestions, nothing will let me create the desired effect without some work-arounds?
What's wrong with Crushing Innate Attack (Side Effect(whatever), Triggered Delay (Somebody steps on the "top" trap), RoF 3, Reduced Range 1/10, Increased Range (1/2D only) x2)?
Quote:
Originally Posted by vierasmarius View Post
There isn't an explicit 1-hex Area Effect enhancement, but extrapolating from the existing Area Effect levels gives a value of about +15%.
The minimum range in GURPS is C. I don't think you need area effect for a trap that goes off in a hex.
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