Re: 6e Car Wars, what do you want to see
Personally, not defining how long a turn is would be better. Just say "a turn is 3-5 seconds or so", and leave the ground scale undefined. I wouldn't even try to scale speed with distance..ie, you don't go 55 MPH, you are either going "combat speed" or "cruise speed". Example, average compact with standard power plant goes 6 inches in cruise mode, 8 inches in combat mode. Yeah, I'm envisioning a 4x6 table to play on, especially in HW scale.
It's a game about armored cars with machine guns and flamethrowers trying to blow each other up, after all.
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