Thread: GURPS Eberron
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Old 04-24-2012, 11:05 PM   #29
badmudderfugger's Avatar
Join Date: Mar 2005
Location: Calgary, AB
Default Re: GURPS Eberron

What about Doesn't Sleep, Doesn't Eat and Doesn't Breathe? The Warforged's ability to ignore sleep and water hazards especially came up a lot when I ran it in D&D. Also they were immune to fatigue in the orginal, which ItMH doesn't give you. They should also be Unliving.
That's something that dawned on me this weekend, as I was prepping for our next session (although I hadn't thought of including IT:Unliving). I'm going to include those in Kettle's build, but it bumps his cost up by 70 and I'd hate to nerf any of his other abilities, so I guess he's just gonna have to cost more than the others.

Edit: Made those changes and reduced DR by 1.
Kevin B. Madison

Last edited by badmudderfugger; 04-24-2012 at 11:27 PM.
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