Quote:
Originally Posted by Anthony
If the point of the dungeon crawl is the dungeon crawl, I expect interestingly designed fights where each one has its own little trick or unique feature. However, I do prefer to have a better excuse for a dungeon crawl than "there's loot in that hole in the ground, got get it".
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I definitely agree; Even in DF, most players these days want some motivation other than "get more loot/xp".
I'd even be okay with something *gasp* not in a dungeon, or not completely in a dungeon. Adventures/campaigns like Red Hand of Doom or, for a gurps angle, Mordag's Little Finger (one of my favourite fantasy adventures of all time - just enough complexity to make it interesting, and not really a dungeon to be found).