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Old 02-17-2018, 07:18 PM   #3
David Johansen
 
Join Date: Dec 2005
Default Re: What Do You Want In A Dungeon?

The orc's name is Neddy and he likes playing simple hand games along the lines of rock, paper, scissors. The boss has ordered him to guard the room as punishment for slacking off and he's bored and lonely. The only words of common he knows are "kill", "run", "eat", "drink", and "help" but he has gesture skill at 12 which is generally useful when speaking to orcs. Neddy doesn't want to fight but bringing back a dead adventurer or two might get him back in the boss's good graces.

Neddy, orc guard
Attributes
ST: 12 [20];
DX; 10
IQ: 9 [-20];
HT: 10
HP: 12 [4]; Per:11 [5]; Will 11 [5];

Advantages:
Night Vision 5 [5].

Disadvantages:
Laziness [-10];
Social Stigma (Orc) [-10];
Likes Hand Games [-1].

Skills:
Area Knowledge (Dungeon) 10 [2]; Brawling 12 [4]; Climbing 11 [4]; Games (Orc Hand Games) 10 [4]; Gesture 12 [8]; Hiking 12 [2]; Short Sword 10 [2]; Spear 12 [4]; Spear Throwing 12 [4]; Swimming 12 [1].

Equipment:
Spear (1d+4 Impaling), Leather Torso (DR 2), Dented Pot Helm (DR3), Cheap Short Sword , Medium Shield (+2 DB)

The room is not actually empty. The bosses know that there is a cache and a secret door that leads directly out of the dungeon here. Neddy has no idea that there's a sack of 100 gold pieces, a wallet containing a week's rations, a wine skin, and a pair of daggers hidden under a loose stone in the right corner of the room. The secret door is a wooden panel covered with painted plaster stonework that meshes almost seamlessly with the wall. A slight breeze from a crack in the corner of the secret door will make torches flicker if they are within one hex of it.
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