Quote:
Originally Posted by Anaraxes
It would be nice if the prodigious novice and the grizzled veteran with equal skill levels had the same CP cost, which would also also entail more or less equivalent other benefits. (The prodigy gets better attribute rolls, faster advancement given a 1/2/4 skill progression, and so on, while the highly-trained average-stat character doesn't get much, although 4e threw him the bone of skills floating to other attributes.) But I don't know how such a system would work while keeping reasonable expectations of what those attributes and skills mean.
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An idea came to me, for how to modify GURPS to achieve something a bit like that, and I've started a new thread about it,
here.