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Old 10-14-2017, 07:04 PM   #89
GranitePenguin
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Join Date: Sep 2006
Location: Plainfield, IL
Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

Here's a collection of AP and terrain-related questions that have come up recently that need to be added as errata and/or FAQ

AUs being affected by spillover from APs (a bug in the Video Game)
Quote:
** 7.05.1 AP weapons. Some units have antipersonnel weapons, effective only against infantry (including special infantry types) and D0 units such as a regular (unarmored) CP. A unit may not fire AP at the same infantry unit more than once per turn, but any number of AP weapons may be used for that single attack.

Note: Any weapon may be used against infantry. AP weapons are useless against anything except infantry, targets with defense of 0, and other targets as designated in scenarios.

*** 7.12.2 Units affected by spillover fire. All units (friendly or enemy) in a hex are affected by spillover fire, except: (a) a unit’s own fire does not spill over onto it, and no spillover fire is calculated in an overrun; (b) separate spillover fire is not calculated for a tank and the infantry riding it (Section 5.11.2), and (c) Ogres and buildings ignore spillover fire.
Clarified by Steve:
Quote:
AP should not be able to hurt tanks, period. Not in direct combat, not in overruns, not with spillover.
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Q: Spillover fire from automatic road destruction? - Specifically, should friendly units take spillover from a unit in the same hex that is performing automatic road destruction?

Clarification from Steve:
Quote:
No spillover.
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Ramming INF with Ogres
Q. Does "ramming" INF count toward the "two rams per turn" limit?
A. No

Clarification from Steve:
Quote:
Intent: "Ramming" only means rams vs. armor units, not infantry. Only two rams per turn because the Ogre probably has to waste some time and movement getting close enough to the ram targets to actually hit them.

Reducing infantry is not a ram. It was treated as a ram in earlier versions of the video game but that was an error and has AFAIK been fixed. Reducing infantry just represents getting close enough to take a free shot with your AP, which is why AP is required for this to work.
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Q. Can AP guns be used to destroy terrain (auto or otherwise)?
According to 7.05.1, AP guns can be used only against INF and D0 targets. Does that also mean they can't be used for destruction of terrain?
A. Answer unknown
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Last edited by GranitePenguin; 10-25-2017 at 07:38 PM.
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