Quote:
Originally Posted by Kalzazz
Fair enough, thats why I was asking
In my Fantasy with Gundpowder campaign grenade slingers are primarily thought of as a means to try to and break up enemy ranks and such by flinging grenades their way, but for the 'expert slinger takes out high value targets' the preferred method is to fling slingstones with AD 2 or AD 3 at the vitals, using the slings ability to deal Sw Pi wallop and the AD 2/3 penetration to help bypass armor
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I'm trying to avoid giving slings a magical ability to deal sw pi damage without any enchantment or effort by mages. Since I'm moving the performance closer to real-world benchmarks, it will become much more competative to use alchemical or magical payloads instead. If I was using the RAW, slings are already magic.