Re: High Magic Spells
Sorry for bad english.
Screw Magic, go for Gadgeteer Advantage preferebly the 50 points one. It is your inventor advantage, its from basic. You can make new spells, items and lot of other stuff with it, relatively cheaply. See if your GM doesn't mind this one.
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My topic Randover's Magical setting
Enchanting proposals, mana levels, magery...and other stuff for Wizards based campaing.
Motto: "Why not create cash by magic? Job as any other."
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