High Magic Spells
I am very new to GURPS, and there is a lot I don't get. I have googled this topic, and clearly others are confused by the same concept. After reading all those threads, I am still confused. For one thing, I never know which edition the answers are for, and which world the game is in.
So let's take a very specific case:
Edition: 4
Books: Basic set + Magic
Spell to cast 1: Permanent Shatterproof on my sabre
Spell to cast 2: Permanent Flying carpet on a 50 ton Sloop
Spell to cast 3: Soul Stone
Possible Cheese: Use "Luck" Advantage to not die casting Soul Stone
Possible Cheese: Use "Luck" Advantage to make really large Power Stone over 1 year
How do I cast these with the 400+ energy needed. Assume I have lots of time to cast.
I can start at stats of 10 and spell level 15, and some people say that is low. But how would even doubling the above stats change anything when casting 400+ energy spells?
Last edited by TimTimmy; 07-29-2017 at 06:07 PM.
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