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Old 09-07-2017, 02:27 PM   #15
Drakyrias
 
Join Date: Nov 2006
Default Re: Equipment and Armor

Quote:
Originally Posted by Tomsdad View Post
Encumbrance penalties include movement penalties.

Specific penalties to DX and skill use tend to get detailed either as specific to the item (e.g the EOD suit you mention) or by be referencing general rules that apply to particular items.

E.g. layering penalties giving DX pens, thick gloves, mittens or gauntlets giving levels of 'ham fisted', enclosing helmets giving no peripheral or even tunnel vision, and/or hard of hearing etc, etc.

Of course at higher TL's some of these effects are mitigated and/or don't appear for some items.
Except encumbrance is focused on weight, and I'm worried about bulk. Basic specifically mentions that wearing armor doesn't make it harder to move if you know how to wear it, but the armored overcoat from high tech also specifically counters that statement.

I'm just trying to figure out if there is a any kind of comprehensive system based on tech level and protection value that I can use as a gauge for when and how much penalty to apply for bulk from such things. I'm getting the general sense that weight and encumbrance is it though.
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