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Originally Posted by Nymdok
DC
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Difficulty Class. The number that you need to roll above on 1d20 to succeed.
As above for saving throws.
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Favored Save/Unfavored Save
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Each class gets some saving throws bonuses at a faster rate than others.
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If someone would be kind enough to outline how all this works and, more importantly what the odds of success and failure are, then the mapping is a trivial matter.
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I don't think it's trivial. The philosophical differences between D&D DCs and GURPS modifiers are vast not to mention the purely mathematical differences between 1d20 and 3d6 probability.
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As I do not understand the terms or the mechanic, its a task Im poorly suited for.
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The 3.5 SRD is still freely available online all over the place.