Re: RPM Traditions Confusion
This is a world building question: do you want all forms of magic to be different parts of the same elephant or do you want them to be radically different things? If the former, then you could base everything on Thaumatology and make the cost of learning magic from another tradition purely in game resources (as per the OP, Harry uses magic from several different traditions quite freely - unfortunately there are spoilers involved), the latter could go as far as using different chapters of Thaumatology (the book) for different traditions. Having different base skills is a midway point.
This being GURPS, there is no "right" answer.
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