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Old 05-19-2016, 08:26 PM   #13
Fred Brackin
 
Join Date: Aug 2007
Default Re: Questions about hitboxes, impaling weapons, rigid armor, and hit chances

Quote:
Originally Posted by electrum View Post
We won't need it since we're TL2 (and I don't think we're going to encounter lorica segmentata-type armor, either, but what are the recommended rules for making combat against soldiers wearing this armor doable? I suppose integrate the "chinks in the armor" rules, right? What else could be done?

it's our common-sense style of play that the guy is probably stunned from the hit (usually he's dealing 4-8 damage per strike) or at least at a massive disadvantage, !
At TL2 anything that would pass for "heavy armor" in these here parts is not very likely. Whole body coverage with DR that will stop 1D+1 or so is n't seen historically until the cusp of TL3/4. Even then Feet and Hands (only -3 to hit each) are more lightly armored and also easily Crippled.

About the other thing note that with a 6 HP wound the guy is not only "com0on sense stunned" a 10 HP average guy is subject to the Knockdown and Stun rules (Campaigns p.420). Fail the HT roll and that dropping your weapon and falling down is a fight-ender in most LT melee situations.

Or Mr Armor Guy could fall down because you Crippled his Foot. That's the time to do an all Out Attack (Strong) and get +2 damage which is another way to penetrate that armor.

Before you invest a lot of time in reading LT and Martial Arts go through the Basic stuff about Hit Locations and damage and combat options in Campaigns first. There's a lot there.
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