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Old 10-05-2017, 06:28 AM   #1
Erling
 
Join Date: Sep 2014
Default Flexible ballistics armor: right through or totally stopped

Mr. Cole suggests a special rule for flexible armor in his Armor as Dice: if a bullet outmatches a kevlar vest by even just a little, the vest provides very little protection and barely slows the bullet down.

How would I model that with standard GURPS damage rules? Perhaps like that:

"If basic damage from piercing attack exceeds DR of flexible armor after applying armor divisors (if any), protection is further reduced: divide leftover DR by 4, round down".

Or maybe there's a better way?
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