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Old 05-27-2020, 02:52 PM   #176
naloth
 
Join Date: Sep 2004
Default Re: GURPS Supers Alternatives

Quote:
Originally Posted by bobbyraw View Post
How are wounding modifiers (eg x4 for skull hit, x2 for impaling, x1.5 for cutting, x0.5 for p-) handled / affected by log damage?
The only injury multipliers I adjusted were the ones on the hit location table. There were too many high skill characters to be handing out x4 for every head hit or x2/x3 for Vitals hits. I converted those to be an injury bonus equal to the penalty of the shot (+3 for vitals, +7 for skull). Specialty shots to the eye or a limb have the same potential to cripple.

I toyed with the idea of converting the reset of the injury multipliers to just bonuses, but just left them as multipliers along with armor divisors. As just small bonus they are rather underwhelming and you would have to adjust the point cost as well.



Quote:
I really love this idea. I've been messing around with some Supers characters that I'd statted up, converting them to this approach, and it seems like it will work really well in play. Thanks a lot, naloth.
Thanks. Let me know how it turns out.
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