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Old 08-19-2019, 10:01 AM   #16
Plane
 
Join Date: Aug 2018
Default Re: How to design a super power that makes people vomit

Quote:
Originally Posted by Anaraxes View Post
That sentence is just a few examples to clarify the one before it ("Your attack only affects someone who is using the targeted sense.") It's not intended to be an exhaustive list of possible defenses, exceptions, or catalog of ways in which you can avoid directly looking at Medusa. Given a couple of examples to make sure you've got the idea that you have to be sensing the originator of the effect with the appropriate sense, you can think of many cases. But attempting to be exhaustive is doomed to failure, particularly when you start considering the wide variety of settings.

Keep in mind the "reasonable adults trying to cooperate to have a good time" mindset for the target audience for GURPS authors. The rules aren't written to try to plug every conceivable loophole when applied mindlessly literally, or by rules lawyers conducting meta-combat to meta-win their meta-game.
This is a very complicated response to answering the question as to whether sense-based refers to "using the sense at all" vs "using the sense in a way that would get input from the attacker".

If sight-based means not only eyes-open but eyes-open looking directly at the character, then hearing-based means not only ears-open but without anything inhibiting sound from bouncing into the ear.

With scent: even if you are able to smell, if a breeze is blowing in the other direction, would that be prevention?
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