View Single Post
Old 06-07-2009, 12:49 PM   #75
Join Date: Sep 2007
Default Re: Fantasy Setting for GURPS

Originally Posted by whswhs View Post
I've actually seen several different types of book that could be called a "setting":
There are some definite issues with marketing settings. Nonetheless, it seems like GURPS has something to gain from at least lobbing a couple of darts at the center of the target when it comes to genre emulation. GURPS as "the game of campaigns you make up yourself using really strangely incongruous elements, or else slavishly researched historical games," is kind of a limited approach to publishing.

GURPS Fantasy is a great book, but unless you actually plan on running a game in Roma, you are still left with the task of creating a world before you can have your first adventure. It can be a sketchy world, but even the sketchiest setting is going to take hours, considering at the least you have to decide what acceptable PC traits are.
pawsplay is offline   Reply With Quote