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Old 11-12-2015, 01:01 PM   #6
Icelander
 
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Default Re: [Mass Combat] Discipline, Law, Order and Preventing Atrocities

Quote:
Originally Posted by legine View Post
Uhh you want to make a role how many War Crimes it will be conducted?

I am personly more fan of makeing a scene up for the players. So what is the Playstyle like?
The scene is that the supreme commander of this particular military campaign, who is a PC, has enacted certain precautionary measures meant to minimise atrocities against the civil populace as his men seize an important port city. He has now taken the city and asks his aide-de-camp to ascertain how many men he will have to hang for murders and rape.

Of course, hanging his own men might play havoc with morale and certainly costs him experienced soldiers. Hanging allied soldiers might not even be legal, in strict terms, and might end up losing the allegiance of certain factions. Not hanging anyone will almost certainly have dire consequences for the civilian populace, but most of the effects in that case would be delayed and hard to detect directly.

Quote:
Originally Posted by legine View Post
Good vs. Evil?
In the sense that each PC must come to term with Good and Evil within himself, sure. In the sense that there are people who can usefully be described as either, not as much. I mean, it's conveninent shorthand for a tiny number of extreme outliers, as well as certain toxic memes, but in general, it obscures more than it illuminates.

Quote:
Originally Posted by legine View Post
I would pick a clear scene, and let the people act. If they act brutal, they get a fear reaction modifier next time they talk to their troops.
If they act soft, they will get more scenes.
If they act disciplary and just they get respect modifier next time they try to talk to the troups.
I doubt there will be many instances where even the most ignorant, callous and sadistic knucklehead in the army attempts to murder or rape civilians while being directly observed by the Commander-in-Chief, a coterie of officers and clerks, some dozen personal bodyguards and maybe a company escort.

The incidents will happen lower down in the command chain. The task of the PCs is to judge in any capital cases, as he has delegated decisions in cases where there is no question of the death penalty to his subordinates. So any scene will feature the total number of accused murderers and rapists among the army, at least those who have been accused after some 12 hours in the city, i.e. mostly those caught in the act.*

*Or who some officer said had been caught in the act.

Quote:
Originally Posted by legine View Post
For Gritty, or Hard played scenarios i would choose a dodgy scene, where it is not clear what has been happening. Where the first action is the wrong one, or where you have to choose between loose and losse. (But would not do that to often. This usually demotivates players)
There will always be uncertainty in war. And if ruling a wartorn city and commanding an army in a terrible war simply came down to choosing between clear-cut Good and Evil, any five-year-old could do it.
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