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Originally Posted by Boge
Again, for those of you that put caps on Attributes or skills, what caps do you set them at?
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The cap varies by campaign. In my current superheroic fantasy campaign there is a soft cap of 15. There are various costly and/or difficult ways to increase them.
The basic ways are:
An increasing cost rules exception: 1 point for one attribute level over 15, 5 for a total of two attribute levels, 25 for a total of 3 attribute levels.
Magic items: +1 are fairly cheap, +2 expensive +3 not possible to buy for the PCs
Race: Many races have attribute bonuses and penalties and those modify the cap.
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At the end of your campaigns, when you're basically done with those characters, about how CP total do your players reach?
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Depends a lot on the campaign.
My current campaign is so far at 2961 to 3377 points after 293 sessions, each typically 8-9 hours. They will likely hit about 4500-5000 points by the end as they are approx 2/3 through the campaign and started at 100 points.
The previous campaign was only 72 sessions, with ending points at 456 to 652 with starting at 125 points.