Quote:
Originally Posted by sir_pudding
Actually that's a game that PFRPG won't actually have to stretch much to do. In fact, one of those things: Mythos creatures are actually much easier in PFRPG than GURPS (because Paizo, unlike SJGames, has a license for them). Otherwise it has the Gunslinger class, rules for late 19th century firearms, the classes in Occult Adventures, and a smattering of steampunk gadgets.
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Oh! Thank you for the information. I knew that
Pathfinder had Cthulhu Mythos monsters, but I didn't know he also had a Gunslinger class and rules for the late 19th century firearms ...
Now, as you know it, it was just an example among many others. It's still harder to play in every possible universe with
Pathfinder than with
GURPS because, precisely, you need those fully developed classes for each kind of characters the players may want. While, with
GURPS, you don't need them at all - just choose the advantages, disadvantages and skills which best fit to the character you imagine and it's done.