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Old 02-14-2018, 06:42 AM   #28
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Re: Combat Reflexes without defense bonus

Quote:
Originally Posted by mhd View Post
In my last two campaigns I've gotten rid of Combat Reflexes. I'm always a bit wary when it comes to abilities that are so close to being required they might as well be, and with CR you also had the issue that it does a bit too much in one ability (a few of the oldest parts of GURPS are somwhat baroque). It reminded me a lot of ditching SPD in HERO...

So far, so good. GURPS 4E defenses are already good enough, and this gives low/medium point fighting-men 15 points to spend among more unique abilities. Having a combat skill is enough "are you fit for battle?" predicate for me, too.
How do you account for the differences in Mental Stun during total or partial surprise?

That is, what traits do those who keep their cool when they are ambushed buy to distinguish themselves from the ones who freeze?
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