Quote:
Originally Posted by Mark Skarr
A lot of times, I'll just have an overall goal (say "Rescue Sherry" for my IW game, or "Get Home" for Comedy Devolved). And it'll be up to the players and their characters to make that happen. Most of the time I won't even have an actual solution figured out. My players are way better at coming up with random suggestions that would work better than anything I can think up.
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Yep. There really isn't a need to make sure that players can achieve the goal. Just make sure there are angles to work, and they'll figure out a way to accomplish it. Ensuring a solution is WAY too much work.