Re: Zero Prep, improvisation and how Dinosaurs make everything better
I think I've always fallen back on an adventure I planned but never used. I fortunately have a big pile of those.
Once I have the shape of the adventure, improving becomes much easier, and I'll admit to not planning things out beyond that. My advice is to give the PC's a firm goal, through obstacles in their way, and watch for what they're afraid of. Their fears are a great source of inspiration. But be subtle. If they're afraid of a T-rex showing up, show them why you shouldn't underestimate vegetarians. Or save that fear for a later moment.
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