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Old 12-15-2011, 05:13 PM   #5
Purezebo
 
Join Date: Mar 2011
Default Re: Weird War II - Avalon?

Quote:
Originally Posted by johndallman View Post
You need to decide on what kind of Arthur you want. It sounds like the Mallory Arthur, or maybe the Sword in the Stone one? GURPS Camalot will be of assistance with this, and the Pendragon RPG has a load of detail on high-medieval, glorious and virtuous Arthur.

Then you need to decide on the circumstances that prompt his return. There's a problem, because the period when Britain was most at risk (Summer 1940) is before there were large numbers of Americans involved with the war. However, there is a solution in the Eagle Squadrons, fighter squadrons in the Royal Air Force composed of US volunteers. The individual heroism of fighter pilots is a lot more like that of a knight-errant than most WWII combat roles.

So if you take that, and an early-morning mission over Somerset, where Glastonbury (traditionally identified with Avalon) is, you can have weird weather forcing landings ... somewhere else. A variant on this, with weirdness on the enemy side as well, would be a German bombing raid trying to destroy Glastonbury, to prevent Arthur returning.

Now, are you going to skate over the issues of language and culture? No plausible Arthur would have spoken anything comprehensible to modern English speakers, and culture has changed as much as language. If whatever has preserved Arthur and his people provides them with modern language and some insight into modern warfare, things will be a lot simpler. It depends how long you want your campaign to run.

Then there's the question of what Arthur does and how he does it. If it is obvious to everyone who sees or hears him that he really is Arthur, then he will be able to exercise a great deal of power very rapidly. But if he provides superhuman leadership and generalship, unopposed by anyone of similar capabilities, then the Battle of Britain will be won quite fast, and then WWII continues on its historical course as a war decided by economic strength.

So that doesn't seem like a very interesting campaign in the long term.

To make it more interesting, have a less superhuman Arthur, and recall some important details of his legend. While a capable warrior, his real strength was as a politician. One of the less obvious points of the stories is that most of them aren't about him.They are about his knights righting wrongs in a Britain that is basically peaceful and orderly, but subject to local disruption. he true goal of all national leadership - peace and prosperity - is already accomplished.

So a returned Arthur will be trying to arrange matters on an international scale to bring about a stable peace. What he might do is unclear, but it's likely to be more effective than the creation of the modern United Nations by Churchill and FDR. Defeating the Axis is clearly required, but the details of that are likely to be delegated to Lancelot, Gawain, Kay, and so on, with the more junior knights acting as tactical leaders. In tanks, in planes, in ships, and on foot. That seems to create a good supply of scenarios.

You might want to leave out Merlin. In a world of science, he might do almost anything.
An insightful post to be sure. To clarify though the war, in this campaign, would have diverged from reality, at some point, to allow for an American presence far before we did in actuality. If only a minor one, possibly a specialized camp, to account for the several weirdos who may be PCs, as one player is someone with a small magical talent. Perhaps, on the way to the camp, possibly off the french coast, they were shot down. Rumors have it Avalon could be somewhere in the Mediterranean, and that's good enough for me.

Now as for the language issues, if I have a linguist in the party, I'll probably make it a minor problem. If not, they'll just speaketh ole' timey English. Culture will be stereotypical highly honorable knight. Or that's what I'm thinking.

Arthur I plan to be a significant in the war, but he's not gonna win it. While our heroes are bringing back Arthur, the Germans are up to their own odd plots.

Now my question, is what should Arthur, or his Knights, or Morgan, have our troop of rugged soldiers do? Obviously it'll take some time for them to figure out where they are, who these weirdos in armor are, etc. But eventually I'm gonna need something else to take up their time. Besides walking to Arthur and saying "Yes, Britain could use your help right now, would you mind?"

Perhaps a series of tests to prove their mettle? Hmmm.

Keep the ideas coming! Gives me more to brainstorm on.
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