View Single Post
Old 09-06-2019, 09:54 PM   #25
JLV
 
JLV's Avatar
 
Join Date: Nov 2010
Location: Arizona
Default Re: Outdoor adventure cards?

Quote:
Originally Posted by tomc View Post
I had a huge table driven dungeon generator that used 30 or so tables, mostly 3d6 or 4d6. It felt tedious pretty quickly, as the average rolls kept coming up, and the interesting things were off on the edges of the tables. It helped when I started checking things off the chart when they were first rolled, and using an adjacent unused value the second time.

But it flowed much better when I converted the tables to decks of cards. Cards took up less space, it was faster to draw a card than to roll and look up on a table, and I could just discard a card when I was done so it wouldn't come up again. And as mentioned, you have precise control of the odds with a deck of cards, and you aren't bound by the faces on a die. You can have 15 cards in a deck, or 237, populated exactly as you like.
Wow! That's pretty complex. The only way I managed to do that was by using Inspiration Pad Pro (by NBOS). With that I could build hugely complex, interdependent tables that would generate entire galaxies if I wanted them to...
JLV is offline   Reply With Quote