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Old 09-03-2019, 08:30 PM   #21
JohnPaulB
 
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Join Date: Jan 2018
Location: Portland, Maine
Default Pistol smoke

As an aside, many miniature wargames add a smoke affect from powder discharge. Probably not much for a pistol, a little for an arquebus, but a line of arcquebuses might create a cloud of smoke around the shooters.

This can be simulated by placing a thin cotton ball on the figure or in the front hex of the figure. This cloud lowers visibility, making it difficult to see beyond the whisps. The smoke should only last a turn or two, then dissipates.

The penalty for the whisps could be -1dx to shoot through (to hit accurately) the target beyond the smoke Or perhaps not seeing the figure to shoot at them, etc.

If you're firing cannons, the smoke would cloud up exponentially and last longer and perhaps even move in the breeze.

I'm sure this smoke issue has been previously covered in the GUNS threads.
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