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Old 01-13-2019, 04:30 AM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Near superhuman talents

Give heroes a fighting chance by adding talents at the edge of human ability.

IQ 10 Resolve(3) This character has trained his mind to resist foreign influences and rolls one less die on any IQ roll to resist magical control or disbelieve an illusion. This isn't alertness so it has no effect against Unnoticeability. Doubled cost for wizards because their training is all about opening their minds to the cosmos. Characters with this talent have a mutual minus one to reactions with wizards.

IQ 10 Hardy(3) This character has trained up their fortitude and so rolls one less die on ST rolls to resist poisons and environmental hazards. Prerequisite: ST 12 or being a Halfling.

IQ 11 Enhanced Dodge(2) This character may take a Dodge action even when engaged (but not in HTH), their dodges are effective against all weapons and other melee and ranged attacks, missile and thrown spells and cause all attackers to add two dice (rather than one) on attack rolls to hit them. Does not stack with any other defensive talent. Prerequisite: Acrobatics.

etc.
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