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Old 01-15-2018, 11:22 AM   #288
JLV
 
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Join Date: Nov 2010
Location: Arizona
Default Re: December 26, 2017: The Fantasy Trip Returns Home

Quote:
Originally Posted by DarkPumpkin View Post
I do wonder about the niche overlap between a new TFT and Dungeon Fantasy. Particularly in terms of potential new supplements like dungeons, minis or even setting material, the systems occupy a similar space.
I would personally think that it would not be an issue -- why not simply dual stat everything? So you develop a dungeon-crawl, just put in both TFT and GURPS stats for everything. That way if you want more crunch, you go GURPS, if you want faster play, you go TFT...

Frankly, the way I convert the stats for GURPS to TFT is to simply take the DX and IQ as given, and to average the HT and ST to give me the TFT ST equivalent. It might not be perfect, but it seems to give me results that are pretty close to the old TFT stats. Now converting spells and skills (to say nothing of advantages and disadvantages) gets a good deal more complex, but is still not impossible with careful reading and comparison between the two systems.

(Mind you, this is just my personal feeling on the issue!)
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