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Old 01-13-2018, 03:28 PM   #299
Bayarea
 
Join Date: Jan 2018
Default Re: The Fantasy Trip

Quote:
Originally Posted by JLV View Post
You really need to re-read the Experience section of the rules -- it's on pages 10 and 11 of ITL, and discusses the many ways that XP can be earned. Last time I checked, XP were cumulative, so sure, "no job roll" will earn you 10,000 XP, but every little point counts, and over time you can accumulate a lot of XP. Still, you're entitled to your opinion...as am I. More importantly, I think you're forgetting, or ignoring, the ways in which attribute bloat, even at mild levels, tends to skew the underlying systems, but sure, whatever. Finally, who cares if it takes more than one game session? If you play long enough, it can still happen, and "time" isn't the issue here. I note in passing that you still seem to be focusing on XP for kills, almost exclusively, though.


Yes, I was there for those discussions. And I still disagree. So there's that. There's also the the fact that you just tacitly conceded that there HAVE been a few 80-90 point characters running around, and that the occasional Conan the Wizard DOES come into play...




I think we can all agree that it's quite lethal. I think we can also all agree that some people get lucky and move their characters forward without dying, occasionally. Especially when, as noted earlier in this thread, they are running multiple characters at the same time (which TFT lends itself to doing). The bottom line is that while my experience may be "anecdotal," so is yours. And my experience has indicated that it IS possible to "break" the system through attribute bloat. And that it really only takes one character to do it. So everything you say can be quite true, and still not change the issue of attribute bloat being a potential game breaker. I'm sorry you feel that I'm exaggerating a minor or even non-existant problem for some reason, but that doesn't actually persuade me that I'm wrong or inaccurate in my concern.
No you are misunderstanding my point 10000 EP is still 10000 EP so lets say for the sake of argument you play the same character one session per week per year (taking 2 weeks vacation) and average 400 EP/session.

TFT dies in 1981 and you have your 55 point PC it will take 2 and a half years to get him to 60, a further 5 more years to get him to 65 and 10 more to get to 70. So now it is 1998 Joe Hartley starts Brainiac.com, you have a 70 point character now on that current pace you would get to 75 this year 2018. That is if he didn't get killed, if you played every week without any breaks and you didn't fudge anything. That is a lot of if's. Now your GM may have given a lot of discretionary EP but most EP still comes from Combat, good Roleplaying, Saving rolls.


Rick just corrected me on this site that it was 60 not 80 and Ty Beard also piped in that he never had a character over 50, and I know most of the other on the site had lower numbers than that with maybe on near 50. So the preponderance of evidence suggests that it is really hard to get a character to that high of level. The fact that their are super strong guys around on earth doesn't mean everybody can be, the guy on Game of Thrones is actually a strong man (has competed) that doesn't mean I can work up to that level. He is a statistical anomaly.


My problem with your argument is that if one character somehow got to a high level that it breaks the entire game. Move the campaign away from him or his area, split the party, where super tough guy goes nothing happens eventually he will get the hint.

99% of all PC and Non PC characters are under 45 attributes. If one player gets a character up to a level like what you are talking about a few things usually happen the player retires (maybe becoming a NPC Sponsor) because there are no challenges, the player becomes a political broker or fief holder so his attributes don't matter as much anymore or if he is obnoxious the GM takes care of him (rare wasting disease, bad mushrooms, Mnoren assassin and the like) and that is the end of that.
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