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Old 09-12-2017, 08:00 PM   #10
ericbsmith
 
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Cybernetic costs and modifiers both 3e & 34e

One of my biggest problems with Cybernetics is a more general problem with GURPS - and that is that some advantages become less advantageous - worth less points - when technology can mostly or completely mimic them. Everything from Innate Attack & Damage Resistance to augmented senses are just less valuable when you can get a rifle, a bulletproof vest, and IR goggles.
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