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Originally Posted by lachimba
Which means you cant reload, change posture, feint and so on.
Reloading bows is probably something you want to let people do.
And from what Doug wrote Feints and so on WERE in the demo.
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I don't recall people using ranged attackers much if at all. I recall seeing Feints maybe one or twice, but not often.
Quote:
Originally Posted by lachimba
By making the zombies all out attack you do not take away a key feature of GURPS in comparison to D&D because the PCs still get a dodge, parry and or block.
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Which is only part of the equation. "So I can dodge but they can't?" seems like a tiresome question to answer repeatedly.
Quote:
Originally Posted by lachimba
Thats going to be pretty obvious the first time one of them is hit, and then defends. You are then going to have to explain DB and so on.
I'll give you they might think that only PCs get an active defence but I doubt it, because sooner or later one of them will all out attack and lose it. They'll see the difference right then.
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Pretty much. Again, I was there. It worked. People liked what they saw. I'm not about to armchair quarterback the GM or the demo folks. That's bout all I need to say on the subject I think.