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Old 05-04-2022, 08:02 PM   #38
RyanW
 
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Join Date: Sep 2004
Location: Southeast NC
Default Re: Gaming philosophy conundra

Quote:
Originally Posted by Lovewyrm View Post
Hair splitting wise, the old games that had 'quests' are probably above the pure sandbox ones.
Theme Park, Roller Coaster Tycoon, Theme Hospital etc, such games tended to have objectives, highest park value in so and so time.
Creating a park in a tiny area so you had to stack things high.
I'm trying to think of city builders having that, though. Can't remember if Sim City had that. I think it had challenge maps, though.
Thinking about it, I seem to recall Will Wright (the creator of SimCity) didn't really consider it a game. I can't remember the exact terminology he preferred, but I think it was something like "electronic playing environment". That may have been more a way to explain to would-be publishers why "How do you win?" wasn't a suitable question to ask, rather than any philosophical pondering of the nature of games.

It also might be an interesting way to approach thinking about RPGs (optionally minus the electronic part).
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