Thread: Ogre Mk Vb
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Old 12-28-2018, 09:39 AM   #10
TheAmishStig
 
Join Date: Feb 2016
Location: Lancaster, PA
Default Re: Ogre Mk Vb

Quote:
Originally Posted by Chopper Dave View Post
You are just fine, I was not offended at all. I always appreciate commentary.

My only confusion was not from "why" it would be inefficient, just in how it would manifest, and how bad. I haven't played with the calculator in years.

At Move 4, there's a huge disparity in odds against Mk V, Mk Vi, and Dopp, between when ramming is allowed and not. Originally I was thinking of it as a Mk 4.5. Now more of a Mk 5.5.

But really I just wanted to make a 3D model based on these components I like because I like how it looks.
Nothing wrong with that! "Because it looks / sounds cool" has given humanity a lot of stuff, including the original Ogre silhouette.
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