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Old 06-19-2012, 07:23 PM   #2
Bruno
 
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Join Date: Sep 2004
Location: Canada
Default Re: Melee Innate Attack Annoyances

Quote:
Originally Posted by Raekai View Post
I am absolutely annoyed by the fact that when added the Melee limitation to an Innate Attack, it creates two modes. Yes. Not one, but two. It adds "attack" and "Primary". Primary is the annoying one. The one that always says "0d" for damage and just takes up space like people that ride city buses all day to just ride the city bus all day because they have nothing better to do.

Is there a way for me to deal with this? I don't care what I have to do. I will attempt it.
I thought there was a _Remove Attack Mode modifier, or one like it. When you find it, add it to the trait, and tell it to remove the mode "Primary".
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