View Single Post
Old 11-21-2012, 08:50 AM   #7
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Blocking Spell Conundrum

While the effect of a Blocking spell is equivalent to an active defense, the roll involved isn't an active defense roll. Just to start with, the roll is against a full skill, not (skill/2)+3. On the downside, Blocking spells are affected by the penalties for low mana, shock (DX/IQ penalty for injury last turn), spells "on," and a lot of other things that don't affect active defense rolls, and do not get +1 for Combat Reflexes. In addition, they always cost FP (even high skill can't change this), automatically interrupt long castings (no Will-3 roll allowed), and can't be used repeatedly in a turn (even at a penalty). As they have their own, fairly extensive drawbacks like this, making them subject to the standard run of active-defense penalties as well would be excessive. Thus, Blocking spells aren't affected by standard active defense penalties.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote