Quote:
Originally Posted by Ronin Rabbit
This just got me thinking- how does adrenaline work in terms of drug resistance? While with some drugs there wouldn't be much interaction- people who consume low amounts of alcohol or marijuana can be "scared sober." That effect can completely kill the "buzz" one feels or it can merely stifle it.
But when you look at that in game terms, to me that^ almost seems like failing a fright check provides a bonus to resistance/recovery of soft drugs.
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Given that the drunkest drunk in GURPS is at a mere -2 to all actions*, it might be that 'emergency bio-measures' are already accounted for.
* == If conscious at all.