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Old 04-11-2011, 04:16 PM   #9
JCurwen3
 
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Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: Building In Nomine Abilities in GURPS 4e

Quote:
Originally Posted by sir_pudding View Post
Power Investiture is a Power Talent.
Yes, but it's also like Magery (which is also a Power Talent), in that it makes it possible to case spells (in this case, Songs), without it you can't.

Quote:
Originally Posted by sir_pudding View Post
Shouldn't that be on specific abilities? Not all abilities cost essence.
I've seen mods used at the PM level even though they wouldn't affect all the power's abilities. But in this case, the text "if they can’t, add -5% to the power modifier" suggests it, and it makes it a lot easier to manage if it's built in at the top.
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