04-11-2011, 04:10 PM
|
#8
|
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Building In Nomine Abilities in GURPS 4e
Quote:
Originally Posted by JCurwen3
I came to warm to the Power Investiture model, but that could work too.
|
Power Investiture is a Power Talent.
Quote:
In either case, though, I think it makes sense to add to the Power Modifier(s), now that I think about it, that their powers can only be fueled by essence (an ER) for -5%. I never see IN characters getting fatigued using their abilities. They're clearly not spending FP, it's essence.
|
Shouldn't that be on specific abilities? Not all abilities cost essence.
Quote:
I'd also propose that whatever is used as the model for doing Forces (Power Investiture levels, or levels of Power Talent) gets bundled within its price a point of essence (Slow Recharge, 1/day, -60%). This keeps them tied together as they are in IN. And Kyriotates would have to buy Forces (however they're built) bundled with levels of Compartmentalized Mind.
|
Sure.
|
|
|