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Old 04-11-2011, 04:10 PM   #8
sir_pudding
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Default Re: Building In Nomine Abilities in GURPS 4e

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Originally Posted by JCurwen3 View Post
I came to warm to the Power Investiture model, but that could work too.
Power Investiture is a Power Talent.

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In either case, though, I think it makes sense to add to the Power Modifier(s), now that I think about it, that their powers can only be fueled by essence (an ER) for -5%. I never see IN characters getting fatigued using their abilities. They're clearly not spending FP, it's essence.
Shouldn't that be on specific abilities? Not all abilities cost essence.

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I'd also propose that whatever is used as the model for doing Forces (Power Investiture levels, or levels of Power Talent) gets bundled within its price a point of essence (Slow Recharge, 1/day, -60%). This keeps them tied together as they are in IN. And Kyriotates would have to buy Forces (however they're built) bundled with levels of Compartmentalized Mind.
Sure.
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