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Old 01-08-2018, 11:33 AM   #255
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: December 26, 2017: The Fantasy Trip Returns Home

Quote:
Originally Posted by Cat View Post
That was long ago in a college somewhat far away; I don't have our lab notes anymore. I do recall that the results were pretty clear-cut and linear after many trials. Max DX had the best chance of living the longest and continually levelling up. Max ST had the least chance. Mixed balance fell in the middle, with the higher DX end fairing better than the higher ST end. Best option was always to level-up DX before ST.

While the Max DX characters do little damage at first, living longer and levelling up, they steadily improve their ST and damage output.
That's probably true, especially if you follow the rules as written and allow the high DX low ST character to wear any armour they want to. This allows them to compensate to an extent for their low strength in terms of damage resistance. To be realistic, you'd need to be above average in strength (12+) to wear heavy armour effectively, as anyone who's tried it will tell you. I'd penalise weak characters for wearing such armour just as very strong characters get an advantage (Adv Melee). That would bring back the balance a bit more.
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