Quote:
Originally Posted by Mailanka
In most fights that I've seen, the first three aren't really an issue.
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It seems that you are assuming that the players are using a lot of metagame information to make tactical decisions, and they are usually better at outguessing their opponents. I don't see a lot of risky Waits in my games (Wait generally gets used for less speculative uses like Opportunity Fire to cover a choke-point, or Waiting for another PC's action with a preplanned response); players seem to think that I'm pretty good at having the NPCs behave tactically when I want.