Quote:
Originally Posted by Dalin
Note, however, that this doesn't really have much of an impact unless the dwarf starts in melee range. Let's say the dwarf turns to run away from the pesky scout. His first turn he gets two yards away but he's not sprinting yet so that scout has no penalty. On turn two, Dwarf can go 3 more yards. So he's five yards away (let's pretend the scout is glued to the floor) in terms of distance (which would be a -2 penalty) but he gets to add his movement since he is springing for an effective 8 yards (-3 penalty). So he got a whopping extra penalty for the archer who can still probably take out his kidneys with bodkins.
If said Dwarf were at the far side of a huge Moria hall, his speed would have no impact unless he were within three yards of the cutoff value.
Yeah, I get it that this seems a bit weird, but he does get a lot of benefit from that movement. He's flying all over the battle map. So even if his speed isn't technically giving him a speed bonus, he can move from 0 to -3 in one second.
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I'm thinking more about approaching, than running away :P