Quote:
Originally Posted by Flyndaran
I'd figure that radiation damage is harder to protect against than explosions. Or at least that creating armor that works against both radically different types causes a reduction in efficacy due to required compromises.
In settings where such weapons exist and are deployed at all, of course.
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PF is weird, in that Ultra-Tech doesn't really cover it at all. In Tech & Toys IV, though, they do handle how you work out the PF of your armor.