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Old 06-05-2017, 12:50 PM   #9
Mailanka
 
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: [Ultra Tech] Antimatter Rounds Seem Bad

Quote:
Originally Posted by Flyndaran View Post
I'd figure that radiation damage is harder to protect against than explosions. Or at least that creating armor that works against both radically different types causes a reduction in efficacy due to required compromises.
In settings where such weapons exist and are deployed at all, of course.
PF is weird, in that Ultra-Tech doesn't really cover it at all. In Tech & Toys IV, though, they do handle how you work out the PF of your armor.
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