Re: Considerations for slotting DGRPG into an existing setting
I run a regular homebrew fantasy setting. When I started my first DF game (which has now become my DFRPG game) I didn't want to work up new gods, new lords, new cities, etc. so I just used the ones I had. There are plenty of aspects of DF that didn't fit in my world so I used my "real" world as the backdrop, but kept them as separate instances (to use mmo terminology) of the same place.
It worked pretty well and when something came up that would enrich both, I'd let it seep. When a Cleric's player in my DF game wrote two pages detailing his religion and rituals, it became part of the mainstream canon.
It didn't cause any issues.
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