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Old 07-08-2008, 08:23 AM   #5
robkelk
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Join Date: Oct 2007
Location: between keyboard and chair
Default Re: The Complete GURPS Dungeon Fantasy

Quote:
Originally Posted by robertsconley
Treasure table sure, challenge rating nah. If I had the project the rough outline would roughly look like

Introduction

Character Creation
Lots of Character Templates
Skills, Advantages, Disads, etc
at least everything that is used in the above template

Combat
Basic
Advanced
(Focused on medieval combat)

Magic
About same quantity as in GURPS 1st Edition Magic.
Rules system for Arcane, Druidic, Bardic, and Clerical magic.

Monsters
Every monster that in the D20 SRD that can be reasonably used. An important sidebar will be how to figure out how difficult an encounter will be. Nothing like a Challenge Rating but more like the advice of experienced GM.

Treasure
Yes Treasure Tables and descriptions

Starting Setting
Something as complex and fleshed out as Keep on the Borderland/Cave of Chaos or 4th edition's Fallcrest/Kobold's Lair. The centerpiece will be a honest to god key dungeon.
Looking at this list, I have one reaction:

If I wanted to play D&D, I'd buy and play D&D.
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Rob Kelk
“Every man has a right to his own opinion, but no man has a right to be wrong in his facts.”
– Bernard Baruch,
Deming (New Mexico) Headlight, 6 January 1950
No longer reading these forums regularly.
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