Re: Mod idea: a bit more Tolkien-y
I also prefer a world with subtler magic.
The Tolkien concept does feel grittier and more grounded while still imbuing the world with the mystery of magic and the unknown which is essential for fantasy.
That said, I can't help but wanting to give my magic users the option of hurling the classic missile spell in combat.
I do like the GURPS concept that magic must draw on some power source. Adjusting and limiting the power source is a good possible approach to constraining spell casters.
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