Quote:
Originally Posted by Anthony
This anomaly is another reason to replace the concept of retreating with a more general step rule that doesn't care what you use the step for.
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I'd just allow an unused step to be done at anytime in response to anything, but count that as rolling a dodge to do it in quick enough time to react to something, unless you had specified using that step via a Wait.
In cases where two people want to do the same thing: we already face that dilemma if 2 heroes both want to Sacrificial Dodge in front of the same puppy. Probably could resole that with usual initiative rules.
I think this would apply to a lot of "free action" stuff as resembling a "power dodge" too. Like dropping things is a free action, as is releasing a grapple, but if you're holding someone who is going to attack you via turning on their aura, then you could roll dodge to release your grip in time.