Quote:
Originally Posted by OldSam
One little point I noticed, where I would like to know the RAW way:
That is an interesting point, I am not so sure about that, at least there is room for interpretation... I would be very interested in the "official" answer ;)
From a generic viewpoint, IMHO, defenders react to the _anticipation_ of the incoming attack.
I wonder if there is a strict rule that forbids a player to come up with a defense (though "unneeded try") against a failed attack at times...?
(Normally, of course, we don't want that just to streamline things, having faster combat!). I would have thought the reasoning for the retreat option is basically the strong will to survive, to avoid the attack etc., but then it could well be we _just feel_ it is very close and we have to get out quickly...
As a GM I would probably allow that just for logical reasons, if the player asks for it. For me I think it would make less sense if e. g. trying to parry a weapon that was trying to hit me, but failed, would generally not be allowed. ...for instance it could also be of relevance that I would like both weapons to connect physically.
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There's nothing at all in the RAW that offers you any such option.
Variant rules where you defend against attacks before you know whether they succeeded are certainly a thing, but they are variants.